For the next 5 seconds, score of all notes boosted by +60.0%
2208
5541
1812
4549
1860
4671
5880
14761
Life guard (Score up)
BAD/MISS notes do not cause damage and boosts score of all notes by 10.0% for the next 3 seconds
2997
5964
9231
2781
5534
8587
3312
6591
10171
9090
18089
27989
Life recovery (Score up)
Restores life by 300 and boosts score of all notes by 20.0% for the next 5 seconds
2893
5757
9021
4556
9066
13977
2732
5436
8540
10181
20259
31538
Score up
For the next 5 seconds, score boosted by +95.0% (+115.0% if your team consists of only Happy members) until a GREAT note is hit, then score boosted by +80.0%
2792
5557
8721
4476
8907
13737
3014
5999
9383
10282
20463
31841
Life recovery
For the next 5 seconds, if life is 600 or above, score boosted by +80.0%, otherwise restores life by 400
3418
10585
3370
10443
3343
10362
10131
31390
None
None
2340
5828
1920
4779
1860
4631
6120
15238
Life recovery (Score up)
Restores life by 200 and boosts score of all notes by 10.0% for the next 5 seconds
1920
4820
2160
5421
1800
4518
5880
14759
Life guard (Score up)
BAD/MISS notes do not cause damage and boosts score of all notes by 10.0% for the next 3 seconds
2736
5499
8563
2781
5589
8698
3303
6638
10273
8820
17726
27534
Perfect lock (Score up)
All GOOD notes turn into PERFECT notes and boosts score of all notes by 20.0% for the next 5 seconds
4405
8766
13526
2933
5837
9140
2943
5857
9170
10281
20460
31836
Perfect lock (Score up)
All GOOD notes turn into PERFECT notes and boosts score of all notes by 60.0% for the next 5 seconds
2933
6237
9990
2832
6037
9690
4415
9186
14406
10180
21460
34086
Score up
For the next 5 seconds, score boosted by +95.0% (+115.0% if your team consists of only Power members) until a GREAT note is hit, then score boosted by +80.0%