BAD/MISS notes do not cause damage and boosts score of all notes by 10.0% for the next 3 seconds
4445
14095
14495
2661
8780
9180
3175
10313
10713
10281
33188
34388
Perfect lock (Score up)
All GOOD notes turn into PERFECT notes and boosts score of all notes by 60.0% for the next 5 seconds
3276
12013
3377
12312
3478
12615
10131
36940
None
None
1716
4791
2238
6112
1746
4867
5700
15770
Score up
For the next 5 seconds, score of all notes boosted by +30.0%
4385
8726
13468
3125
6219
9712
2772
5516
8661
10282
20461
31841
Life recovery
For the next 5 seconds, if life is 600 or above, score boosted by +80.0%, otherwise restores life by 500
2482
6230
1934
4853
2053
5152
6469
16235
Perfect lock (Score up)
All None notes turn into PERFECT notes and boosts score of all notes by 10.0% for the next 3 seconds
1890
4706
2016
5020
2154
5363
6060
15089
Life recovery (Score up)
Restores life by 200 and boosts score of all notes by 10.0% for the next 5 seconds
2873
5717
8962
4596
9145
14095
2712
5397
8482
10181
20259
31539
Score up
For the next 5 seconds, score boosted by +95.0% (+115.0% if your team consists of only Happy members) until a GREAT note is hit, then score boosted by +80.0%
2340
5828
1920
4779
1860
4631
6120
15238
Life recovery (Score up)
Restores life by 200 and boosts score of all notes by 10.0% for the next 5 seconds
3195
6423
9953
2736
5499
8563
2889
5805
9022
8820
17727
27538
Perfect lock (Score up)
All GOOD notes turn into PERFECT notes and boosts score of all notes by 20.0% for the next 5 seconds