All GREAT notes turn into PERFECT notes and boosts score of all notes by 10.0% for the next 5 seconds
2691
5358
8322
3015
5999
9284
3474
6914
10654
9180
18271
28260
Life recovery (Score up)
Restores life by 200 and boosts score of all notes by 30.0% for the next 5 seconds
2661
5295
8330
4617
9188
14158
2903
5776
9051
10181
20259
31539
Score up
For the next 5 seconds, score boosted by +95.0% (+115.0% if your team consists of only Cool members) until a GREAT note is hit, then score boosted by +80.0%
3054
6078
9498
4476
8907
13737
2752
5477
8602
10282
20462
31837
Perfect lock (Score up)
All GOOD notes turn into PERFECT notes and boosts score of all notes by 60.0% for the next 5 seconds
2745
5763
9178
3105
6483
10258
3240
6748
10655
9090
18994
30091
Score up
For the next 5 seconds, score of all notes boosted by +60.0%
3034
6041
9444
3730
7424
11516
3417
6800
10583
10181
20265
31543
Score up
For the next 5 seconds, score boosted by +95.0% (+115.0% if your team consists of only Cool members) until a GREAT note is hit, then score boosted by +80.0%
3931
7823
12114
3226
6421
10013
3125
6219
9712
10282
20463
31839
Perfect lock (Score up)
All GOOD notes turn into PERFECT notes and boosts score of all notes by 60.0% for the next 5 seconds
2988
6004
9323
2880
5789
8998
2952
5935
9216
8820
17728
27537
Perfect lock (Score up)
All GOOD notes turn into PERFECT notes and boosts score of all notes by 20.0% for the next 5 seconds
3339
6645
10250
2853
5678
8803
2898
5767
8936
9090
18090
27989
Score up
For the next 5 seconds, score of all notes boosted by +60.0%
3024
6019
9413
2732
5436
8540
4526
9007
13887
10282
20462
31840
Perfect lock (Score up)
All GOOD notes turn into PERFECT notes and boosts score of all notes by 60.0% for the next 5 seconds
2712
5397
8482
2822
5616
8810
4647
9248
14248
10181
20261
31540
Score up
For the next 5 seconds, score boosted by +95.0% (+115.0% if your team consists of only Cool members) until a GREAT note is hit, then score boosted by +80.0%
1824
4578
1854
4655
2202
5526
5880
14759
Life guard (Score up)
BAD/MISS notes do not cause damage and boosts score of all notes by 10.0% for the next 3 seconds