BAD/MISS notes do not cause damage and boosts score of all notes by 10.0% for the next 3 seconds
2817
5608
8696
2943
5856
9069
3330
6629
10226
9090
18093
27991
None
None
2053
5152
1921
4821
2495
6263
6469
16236
None
None
2822
5616
8810
4324
8605
13286
3135
6239
9742
10281
20460
31838
None
None
3312
6658
10303
2718
5464
8509
2790
5608
8728
8820
17730
27540
None
None
4607
9167
14128
2822
5616
8810
2752
5477
8602
10181
20260
31540
Score up
For the next 5 seconds, score boosted by +95.0% (+115.0% if your team consists of only Happy members) until a GREAT note is hit, then score boosted by +80.0%
3240
6576
10213
2709
5501
8593
2601
5280
8258
8550
17357
27064
Score up
For the next 5 seconds, score of all notes boosted by +60.0%
3367
10435
3362
10415
3402
10539
10131
31389
None
None
3213
6458
10003
2880
5789
8998
2727
5481
8536
8820
17728
27537
Perfect lock (Score up)
All GOOD notes turn into PERFECT notes and boosts score of all notes by 20.0% for the next 5 seconds
2160
5377
1944
4841
1956
4869
6060
15087
Life recovery (Score up)
Restores life by 200 and boosts score of all notes by 10.0% for the next 5 seconds
4465
8885
13706
2772
5516
8661
3044
6058
9471
10281
20459
31838
Perfect lock (Score up)
All GOOD notes turn into PERFECT notes and boosts score of all notes by 60.0% for the next 5 seconds
2772
5626
8781
2691
5463
8533
3087
6267
9747
8550
17356
27061
Score up
For the next 5 seconds, score of all notes boosted by +60.0%